Pokemon Ultra Moon Can You Fight the Elite Four Again

(1 of 2) Theres absolutely no need to hold back here; use everything in your disposal!

Theres absolutely no need to hold back here; use everything in your disposal! (left), (correct)

This is the final terminate of your isle challenge. Similar in previous Pokémon games, you must defeat four of the region's all-time trainers, rightfully dubbed the "Elite Four". The members of the Elite 4 can be battled in any social club. After beating all four, you will be eligible to challenge the current Pokémon League Champion to claim the championship for yourself.

Upon inbound, there will be iv pathways stretching out from the center, each leading to a chamber where i of the Elite 4 resides.

Afterwards defeating an Elite Four, you can use the teleporter at the back of their chamber to return to the primary surface area. When all four have been defeated, the central teleporter will actuate, assuasive you to accomplish the Champion's area. Recollect, you lot cannot leave the league until yous've go the Champion, or lose–just that shouldn't happen!

Elite Four Molayne

(one of ii)

Molayne'due south first Pokémon, Klefki, is a setup Pokémon–and a general nuisance. It can use Spikes to damage switch-ins, Reflect to heave its team's Defense, Thunder Moving ridge to cause paralysis, and Flash Cannon for STAB. Thank you to Prankster, it can use status moves earlier your Pokémon can act. Fire and Ground-types are recommended.

Bisharp is a ho-hum, but hard hitting Pokémon. This i tin use Night Slash and Iron Head for STAB damage, Aerial Ace to hurt Fighting-types, and Metal Audio to lower Special Defense so Magnezone has an easier time. Fighting-types are ideal unless Reverberate is upwardly, simply they should exist able to survive Aerial Ace. Otherwise go with Burn or Ground-types.

Magnezone is a stiff special attacker, with poor Speed. It tin use Thunderbolt and Flash Cannon to bargain STAB damage, Tri Set on for other targets, and Screech to lower Defence force then its teammates do more harm. Basis-types are ideal, since they practice 4x damage, while Burn and Fighting-types are besides solid choices.

Metagross is a fully evolved Beldum and Metang that's strong and physically bulky, but not very fast. Molayne's can use Meteor Mash and Zen Headbutt to bargain STAB damage, Hammer Arm to injure Dark-types, and Bullet Dial to become start. Burn, Ground and Ghost-types are recommended, and special attackers in general.

Finally, Molayne's Dugtrio is fast and hits difficult, but very fragile. It can use Convulsion and Iron Head for STAB, Sucker Dial to go first if y'all're attacking, and Cleft to score a OHKO if you're unlucky. It also has Groundium Z. Water and Fighting-types are preferred. If you lot recall a Z-Move is coming, you could switch in a Flying-type.

Aristocracy Four Olivia

(1 of ii)

Olivia's start Pokémon, Armaldo, is an evolved Anorith with high Set on and Defense, merely is slow like most Stone-types. It can use Rock Boom and X-Scissor to deal STAB harm, and Crush Hook to handle Pokémon that resist its STAB moves. H2o, Stone and Steel-types are ideal for squashing this bug.

Cradily is an evolved Lileep that has fairly well balanced stats, sans the typical depression Speed. Olivia's Cradily tin use Energy Ball for Grass-type STAB, Rock Tomb for Rock-type STAB and slowing its opponent, and Stealth Rock to damage Pokémon switching in. Fighting and Steel-types are recommended.

Gigalith boasts infrequent Attack and Defense, but terrible Speed. It tin can utilise Stone Edge to deal devastating STAB damage, Bulldoze to harm and slow down foes, and Iron Head but in example. It likewise causes a sandstorm when it enters battle, which slightly boosts its squad's Special Defense. Grass, Water and Ground-types are ideal.

Probopass is an evolved Nosepass with spectacular defenses, simply otherwise lackluster stats. Olivia's can use Stone Jewel to deal STAB impairment, World Power to hurt Fire-types etc., Thunder Wave to cause paralysis, and Sandstorm to whip up a sandstorm. Ground and Fighting-types are ideal, and H2o-types are also good.

Finally, Midnight form Lycanroc has high Attack and mostly solid stats. Hers tin use Stone Edge to deal massive STAB damage, Rock Climb to potentally confuse, Crunch to hurt Ghosts etc., and Counter to reflect physical damage. Information technology too has Rockium Z. Ground, Fighting and Steel-types are advised, but be mindful of Counter.

Aristocracy Iv Acerola

(1 of 2)

Acerola'south kickoff Pokémon, Banette has high Attack, but otherwise middling stats. Hers tin use Shadow Claw to deal STAB damage, Feint Attack to hurt Psychics, Infestation to slowly bargain damage, and Screech to greatly lower Defense. Manifestly, Dark-types are ideal–or Normal-types if they take Ghost or Dark attacks.

Drifblim boasts stellar HP, but poor defenses, resulting in small bulk. It can use Ominous Current of air to deal weak STAB damage–but with a pocket-size chance to raise all stats, Focus Energy to up its critical hit ratio, Amnesia to raise Special Defence force, and Baton Pass to requite its stat boosts to an ally. Striking it with Electric, Stone, Ice and Dark-types.

Dhelmise has high Attack and more often than not solid stats, too its awful speed. This one can use Shadow Brawl and Energy Ball to deal STAB damage, Slam to handle resistant targets, and Whirlpool to slowly deal harm. Against this possessed piece of seaweed, Burn down, Ice, Flying and Dark-types are all fine choices.

Froslass is a female-but Snorunt evolution with high Speed and generally decent stats. For attacks, it can use Blizzard and Shadow Ball to bargain STAB damage, Misfile Ray to confuse and annoy, and Ice Shard to go commencement and cease off weakened foes. Fire, Rock, Dark and Steel-types are recommended, especially Fire and Steel.

Finally, Palossand is an evolved Sandygast with high Defense force and Special Attack, merely poor Speed. It tin can utilize Shadow Ball and Earth Power to deal STAB damage, Giga Bleed to hurt H2o-types, and Atomic number 26 Defense to boost Defense force. It also gains Defense if hit by Water. Dark-types are platonic–and Normal-types to negate its Z-Movement.

Elite Iv Kahili

(1 of 2)

Kahili's outset Pokémon is Braviary, an evolved Rufflet with phenomenal Attack and overall decent stats. Information technology can utilize Brave Bird for powerful Flying-type STAB, Crush Claw for Normal-type STAB, Air Slash to potentially flinch, and Scary Confront to lower Speed. Electric and Stone-types are strongly recommended.

Hawlucha is a stiff and nimble Fighting and Flying-type. This one can use Flying Printing to bargain Fighting and Flying-type harm, Throat Chop to hurt Psychics, Poison Jab to hurt Fairies, and Dual Chop to surprise Dragons. Electrical or Flying-types are recommended, while Ghosts are useful for fugitive Flying Printing.

The Baille Style Oricorio has respectable Special Attack and Speed. Kahili's tin use Revelation Dance for Fire-type STAB, Air Slash for Flying-blazon STAB and to potentially crusade flinch, Teeter Dance to confuse and Plume Dance to lower Attack. Stone-types are platonic, while Water and Electric-types are also good.

Mandibuzz is an evolved Vullaby that boasts formidable physical and special majority, but has poor offensive capabilities. It tin use Dauntless Bird for Flying-type STAB, Punishment to deal more than damage if its foe has stat boosts, Os Rush to hinder Electric and Rock-types, and Flatter to cause confusion. Fairies are the safest selection.

Finally, Toucannon possesses loftier Assail, simply fairly low Speed. This one can use Beak Blast, which goes last and inflicts a burn if the foe makes contact, Bullet Seed to hurt Rock-types, Rock Boom to hurt Water ice-types and Screech, which lowers Defense. Information technology likewise has Flyinium Z. Electrical-types are ideal for dispatching this hot-headed toucan.

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Source: https://www.gamerguides.com/pokemon-ultra-sun-moon/guide/walkthrough/pokemon-league/the-elite-four

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